HOUSTON BREAKOUT
Houston Breakout was built to have more player choice and to make more use of the casing mode. More focus was in randomization and to make the heist different between stealth and loud to allow for more replayability. If the player gets far enough in stealth before going loud they will have a benefit in loud and the heist will play out slightly differently. Certain actions in stealth will give a benefit in loud allowing the heist to be played in different ways.
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SYNTAX ERROR
The Syntax Error heist was the first DLC heist for payday 3 and was meant to really sell the New York vibe. More focus was put into the randomization and different types of locations within the level itself. The heist was designed with tall open spaces with the new drone enemy types in mind.
TOUCH THE SKY
This was one of the last heists to be created for the base game, due to limitations we had to restrtrict the size. I had to make as good use of the space as possible. The layout is relaively open to creat good combat spaces and there are a lot of loops for stealth gameplay.
Release Date: Payday 3 launch 21 Sep, 2023
Loud/Stealth: Both
UNDER THE SURPHAZE
The Art Gallery was the fourth heist to be worked on, the main focus of the heist was to ground the New York feel. It took inspiration from real life locations and iconic landmarks like the Brooklyn Bride. The heist changed multiple over the course of the production. The heist was supposed to be very open ended, in the end a lot of focus ended up on the different security systems.
Release Date: Payday 3 launch 21 Sep, 2023
Loud/Stealth: Both
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